University of Electronic Science and Technology of China, School of Computer Science and Engineering No.4, Section 2, North jianshe Road,Chengdu, P.R.China;
University of Electronic Science and Technology of China, School of Computer Science and Engineering NO.4, Section 2, North jianshe Road Cheng du, P.R.China;
University of Electronic Science and Technology of China, School of Computer Science and Engineering NO.4, Section 2, North jianshe Road Cheng du, P.R.China;
Game Engine; 3D Graphics Engine;
机译:用于将X3DoM图形与实时IoT数据集成的混合现实3D系统
机译:基于移动3D图形匹配算法的图形分集实时视觉传输机制
机译:基于虚拟现实,增强现实和PDF3D技术的工程图学学生空间技能培训工具的比较分析
机译:Gingko-一个实时3D图形引擎
机译:利用露出图形用户界面的露出地质学和实现的3D光保护虚拟模型
机译:使用图形处理单元(GPU)以促进荧光介入程序期间患者皮肤剂量分布的实时3D图形呈现
机译:使用开源3D图形引擎的船舶处理模拟器3D实时可视化系统的开发