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EMERGENCE OF A VIRTUAL HUMAN BEHAVIOUR IN A VR ENVIRONMENT: A Multi-Agent Approach

机译:虚拟现实环境中虚拟人类行为的出现:一种多代理方法

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摘要

Nowadays, time to market becoming shorter and shorter, physical mock up is being more and more often replaced by digital mock up. However physical mock up was very useful to the present day to check accessibility for example. So, it is now important to have tools available to simulate with digital mock up what physical mock up used to be used for. For example, to check accessibility, a tool that allows the simulation of the manipulation of an object by a manikin in a cluttered environment without collision is needed. In this paper, we propose a new way to create human behaviour of a manikin using a multi-agent approach. Our system is based on a former architecture already presented. It consists in a collision-free path planning system using cooperation between software and human operator abilities. The architecture for this co-operation is based on a multi-level tree architecture, which enables the architecture to be completed by adding as many agents as we need. The conflicts between agents are managed by acting on their period of activity. We demonstrate in this paper the fact that collaboration between many agents, each providing the manikin with an elementary behaviour, can provide the manikin with a coherent global virtual human behaviour.
机译:如今,上市时间越来越短,物理模型正越来越多地被数字模型替代。但是,例如今天进行物理模拟对于检查可访问性非常有用。因此,重要的是要有可用的工具来用数字模型进行模拟,而以前使用的是物理模型。例如,为了检查可访问性,需要一种工具,该工具允许人体模型在混乱的环境中模拟人体对物体的操纵而不会发生碰撞。在本文中,我们提出了一种使用多主体方法创建人体模型的人类行为的新方法。我们的系统基于已经提出的以前的体系结构。它包含一个无冲突的路径规划系统,该系统利用软件和操作员能力之间的协作。这种合作的架构基于多级树架构,该架构通过添加所需数量的代理程序来完成该架构。代理之间的冲突是通过根据其活动时间来管理的。我们在本文中证明了以下事实:许多代理之间的协作(每个代理都向人体模型提供基本的行为)可以为人体模型提供一致的全局虚拟人类行为。

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