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Teaching Undergraduate Software Design in a Liberal Arts Environment Using RoboCup

机译:使用RoboCup在文科环境中教授本科软件设计

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摘要

Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For various reasons, some institutions, including many liberal arts colleges and primarily undergraduate institutions, do not. In this paper, we present a software design course, tailored to undergraduate computer science students within a liberal arts environment, based on the RoboCup soccer simulation platform. We describe the course curriculum and outline its goals, which student evaluations suggest it achieved. We also outline the features of our "NewKrislet" soccer player, which provides an elementary but sufficiently functional entry point to Robocup client design.
机译:大多数大型研究型大学都将软件设计或软件开发课程作为本科计算机科学专业的必修课或选修课。由于各种原因,有些机构,包括许多文科学院和主要是本科机构,没有这样做。在本文中,我们基于RoboCup足球模拟平台,为文科环境中的计算机科学专业学生量身定制了一个软件设计课程。我们描述该课程的课程并概述其目标,学生的评估表明该课程已实现。我们还将概述“ NewKrislet”足球运动员的功能,该功能为Robocup客户设计提供了基本但功能齐全的切入点。

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