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DIRECT WRITING OF DIGITAL IMAGES ONTO 3D SURFACES

机译:将数字图像直接写入3D表面

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摘要

This paper describes a greyscale "painting system" that enables the physical reproduction of digital texture maps on arbitrary 3D objects by selectively exposing "pixels" of photographic emulsion with a robot mounted light source. The system requires no bespoke production tooling and fills an automation gap in rapid prototyping and manufacturing technology that is currently occupied by hand painting. After reviewing existing methods of "decorating" 3D components, the properties of photographic emulsion are introduced and the nature of the rendering process' pixels discussed. A proposed path planning algorithm, used to derive both the robot's movement and the exposure times directly from a VRML representation, is then presented. Next, there is a description of the system's implementation and a discussion of the results obtained from rendering images on the surface of a test object. Finally, a discussion of the system's potential and limitations is given.
机译:本文介绍了一种灰度“绘画系统”,该系统可以通过使用机器人安装的光源选择性地曝光照相乳剂的“像素”,从而在任意3D对象上物理再现数字纹理贴图。该系统不需要定制的生产工具,并填补了目前手工涂漆所占的快速原型制作和制造技术的自动化空白。在回顾了“装饰” 3D组件的现有方法之后,介绍了感光乳胶的特性并讨论了渲染过程像素的特性。然后提出了一种建议的路径规划算法,该算法用于直接从VRML表示中导出机器人的运动和曝光时间。接下来,对系统的实现进行描述,并讨论从在测试对象的表面上绘制图像所获得的结果。最后,对系统的潜力和局限性进行了讨论。

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