首页> 外文会议>Asia Pacific Conference on Computer Human Interaction(APCHI 2004); 20040629-20040702; Rotorua; NZ >Collaborative Interactions on 3D Display for Multi-user Game Environments
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Collaborative Interactions on 3D Display for Multi-user Game Environments

机译:多用户游戏环境在3D显示上的协作互动

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This paper describes a method to integrate VR interfaces on 3D display for multi-user game environments, which addresses the problem of synchronization and calibration multiple devices together to treat game events. The challenge we interest in is how to build and use a low cost 3D display that collaborative interact for multi-user immersive game requirements. In the multiuser VR game, 3D display is an important component that supports immersion to gamer. So our display system is supported by following two methods. Projection-based screen system makes it possible to display on large-sized surface. Stereo sea-through HMD is to produce private area as well as public area: a viewer-oriented and private information display. To accomplish this system, we concrete a multi-projector system for creating a seamless wide-area view, head mounted device to play game, and gesture recognition system for collaborative interactions. Our preliminary system is well suited for jungle hunting as game contents with surround displays running on a PC clusters.
机译:本文介绍了一种在多用户游戏环境中将VR接口集成在3D显示器上的方法,该方法解决了将多个设备同步并校准在一起以处理游戏事件的问题。我们感兴趣的挑战是如何构建和使用低成本的3D显示器,以进行协作交互以满足多用户沉浸式游戏需求。在多用户VR游戏中,3D显示是支持沉浸于游戏玩家的重要组件。因此我们的显示系统受到以下两种方法的支持。基于投影的屏幕系统可以在大型表面上显示。立体声海底HMD既可以生产私人区域,也可以生产公共区域:面向观众的私人信息显示器。为了实现此系统,我们具体设计了用于创建无缝广角视图的多投影仪系统,用于玩游戏的头戴式设备以及用于协作交互的手势识别系统。我们的初步系统非常适合丛林狩猎,因为游戏内容带有在PC集群上运行的环绕显示器。

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