首页> 外文会议>Conference on Flight Simulation: The Next Decade May 10-12, 2000, London, UK >Integrated Motion Cueing Algorithm and Motion-Base Design for Flight Simulation
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Integrated Motion Cueing Algorithm and Motion-Base Design for Flight Simulation

机译:用于飞行仿真的集成运动提示算法和基于运动的设计

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摘要

A strategy for the design of motion cueing in flight simulation is described in this paper. The proposed method aims at addressing the changing needs of pilot training, particularly with regard to the acquisition of basic flying skills. The strategy demonstrates how the knowledge in the area of pilot perception and control of aircraft motions and, secondly, the kinematic design of flight simulator motion-bases can be integrated so as to yield a family of training devices optimised for a given training requirement. Through this approach, the simulator is "pre-adjusted" to the needs of the expected training needs by making design decisions early in the design specification phase. As a result, the cues presented to the pilot, as well as the capability of the simulator mechanism to generate those cues, are optimised simultaneously/concurrently. Flight simulators could thereby profit from a more effective and efficient use of the motion cueing system.
机译:本文介绍了一种在飞行模拟中设计运动提示的策略。所提出的方法旨在解决飞行员培训不断变化的需求,特别是在获得基本飞行技能方面。该策略演示了如何整合飞行员感知和控制飞机运动领域的知识,其次,可以整合飞行模拟器运动基座的运动学设计,从而产生针对给定训练需求而优化的训练设备系列。通过这种方法,可以通过在设计规范阶段的早期做出设计决策来将模拟器“预先调整”为预期的培训需求。结果,同时/并发地优化了呈现给飞行员的提示以及模拟器机制产生这些提示的能力。飞行模拟器因此可以从运动提示系统的更有效利用中受益。

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