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A novel game-theoretic MAC protocol for wireless networks

机译:无线网络中一种新颖的博弈论MAC协议

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A novel distributed game-theory-based MAC protocol (GT-MAC) is proposed for multi-hop mobile ad hoc networks to share channel resource efficiently. In the protocol, each sender computes a utility function of each link to maximize the achievable throughput. It flexibly employs request-to-send, clear-to-send and decide-to-send (RTS/CTS/DTS) dialogue and then the acknowledgment (ACK) packet for the data packet transmission is replied to the sender, which completely eliminates the influence of exposed terminal problem. Any communication pairs within locality can take full advantage of multiple traffic channels without collisions and the spatial reuse. Transmissions can proceed concurrently by computing the Nash equilibrium (NE) powers for all contending transmitter to take full advantage of channel resources. Finally, performance comparison of the proposed protocol with the traditional single-channel MAC protocol (GMAC) is also provided, and simulation results show that the proposed protocol outperforms the other protocol on network throughput and total channel utilization.
机译:提出了一种新颖的基于分布式博弈论的MAC协议(GT-MAC),用于多跳移动自组织网络,以有效地共享信道资源。在该协议中,每个发送方都会计算每个链路的效用函数,以最大程度地提高吞吐量。它灵活地采用请求发送,清除发送和决定发送(RTS / CTS / DTS)对话,然后将用于数据包传输的确认(ACK)包回复给发送方,从而完全消除了暴露终端问题的影响。本地内的任何通信对都可以充分利用多个业务信道,而不会发生冲突和空间重用。可以通过计算所有竞争发射机的纳什均衡(NE)功率来同时进行传输,以充分利用信道资源。最后,还对该协议与传统的单信道MAC协议(GMAC)进行了性能比较,仿真结果表明,该协议在网络吞吐量和总信道利用率方面优于其他协议。

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