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A novel game-theoretic MAC protocol for wireless networks

机译:用于无线网络的新型游戏 - 理论MAC协议

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A novel distributed game-theory-based MAC protocol (GT-MAC) is proposed for multi-hop mobile ad hoc networks to share channel resource efficiently. In the protocol, each sender computes a utility function of each link to maximize the achievable throughput. It flexibly employs request-to-send, clear-to-send and decide-to-send (RTS/CTS/DTS) dialogue and then the acknowledgment (ACK) packet for the data packet transmission is replied to the sender, which completely eliminates the influence of exposed terminal problem. Any communication pairs within locality can take full advantage of multiple traffic channels without collisions and the spatial reuse. Transmissions can proceed concurrently by computing the Nash equilibrium (NE) powers for all contending transmitter to take full advantage of channel resources. Finally, performance comparison of the proposed protocol with the traditional single-channel MAC protocol (GMAC) is also provided, and simulation results show that the proposed protocol outperforms the other protocol on network throughput and total channel utilization.
机译:提出了一种新颖的基于分布式的基于游戏理论的MAC协议(GT-MAC),用于多跳移动临时网络以有效地共享频道资源。在协议中,每个发件人计算每个链路的实用程序功能,以最大化可实现的吞吐量。它灵活地使用请求发送,清除发送和决定发送(RTS / CTS / DTS)对话,然后对数据包传输的确认(ACK)报文回复了发送方,该发件人完全消除暴露终端问题的影响。在局部内的任何通信对都可以充分利用多个流量信道而无需冲突和空间重用。传输可以通过计算所有竞争发射机的NASH均衡(NE)功率同时进行,以充分利用信道资源。最后,还提供了具有传统单通道MAC协议(GMAC)的所提出的协议的性能比较,并且仿真结果表明,该协议优于网络吞吐量和总渠道利用的其他协议。

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