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Light Transport Analysis for 3D Photography

机译:3D摄影的光传输分析

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摘要

While 3D photography research has enjoyed tremendous success in recent years, many everyday objects and materials are still difficult or impossible to capture in 3D. An important stumbling block is that typical algorithms do not consider the effects of light transport, i.e., the sequence of bounces, refractions and scattering events that may occur when light interacts with an object. This puts objects with transparent materials or highly-reflective surfaces (clear plastic, crystal, liquids, polished metal, etc.) outside the reach of current 3D scanning techniques. To overcome these limitations, we have been investigating algorithms that explicitly analyze the light transport process caused by such objects [1-3]. These algorithms rely on 2D photos taken from multiple views and reconstruct the individual 3D path(s) that light must have traced in order to reach each pixel. Despite the apparent intractability of this endeavor, our results suggest that reasoning about light transport can produce rich descriptions of surface geometry for objects with complex optical properties.
机译:尽管近年来3D摄影研究取得了巨大的成功,但许多日常对象和材料仍然很难或无法以3D捕捉。一个重要的绊脚石是典型算法不考虑光传输的影响,即光与物体相互作用时可能发生的反弹,折射和散射事件的顺序。这使物体具有透明材料或高反射表面(透明塑料,晶体,液体,抛光金属等),超出了当前3D扫描技术的范围。为了克服这些限制,我们一直在研究能够明确分析由此类物体引起的光传输过程的算法[1-3]。这些算法依赖于从多个视图拍摄的2D照片,并重建光必须跟踪才能到达每个像素的单个3D路径。尽管这项工作显然难以解决,但我们的结果表明,有关光传输的推理可以为具有复杂光学特性的物体提供丰富的表面几何形状描述。

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