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Discrete Delaunay: Boundary extraction from voxel objects

机译:离散Delaunay:从体素对象提取边界

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We present a discrete approach for boundary extraction from 3D image data. The proposed technique is based on the duality between the Voronoi graph computed accross the digital boundary and the Delaunay triangulation. The originality of the approach is that algorithms perform only integer arithmetic and the method does not suffer from standard round problems and numerical instabilities in the case of floating point computations. This method has been applied both on segmented anatomical structures and on manufactured objects presenting corners and edges. The experimental results show that the method allows to produce a polygnal boundary representation which is guaranteed to be a 2-manifold. This representation is successfully transformed into a triangular quality mesh which meets all topological and geometrical requirements of applications such as augmented reality or simulation.
机译:我们提出了一种从3D图像数据中提取边界的离散方法。所提出的技术基于横跨数字边界计算的Voronoi图与Delaunay三角剖分之间的对偶性。该方法的独创性在于算法仅执行整数算术,并且在浮点计算的情况下,该方法不会遭受标准的舍入问题和数值不稳定性的困扰。此方法已应用于分段的解剖结构和具有拐角和边缘的制造对象。实验结果表明,该方法可以产生保证为2个流形的多边形边界表示。该表示已成功转换为三角形质量的网格,该网格可满足应用程序(如增强现实或仿真)的所有拓扑和几何要求。

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