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Affective Interaction: Challenges at the Ubiquitous Computing Times

机译:情感互动:无处不在的计算时代的挑战

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Due to the diversity of studies towards detection of affective state of a user, it is hard to distinguish amongst them toward specific needs. Our approach consists in realizing a comparative study taking in account specificities such as mobility to be able to choose the best settings for a specific set of constraints. These issues will be applied in the context of the PLUG project which aims at creating an ubiquitous affective game that will take place in a museum.
机译:由于关于检测用户的情感状态的研究的多样性,因此很难区分针对特定需求的研究。我们的方法是在考虑到诸如流动性等特殊性的情况下进行比较研究,以便能够针对特定的约束条件选择最佳设置。这些问题将在PLUG项目的背景下应用,该项目旨在创建将在博物馆中进行的无处不在的情感游戏。

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