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Services in Game Worlds: A Semantic Approach to Improve Object Interaction

机译:游戏世界中的服务:一种改进对象交互的语义方法

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To increase a player's immersion in the game world, its objects should behave as one would reasonably expect. For this, it is now becoming increasingly clear that what game objects really miss is richer semantics, not eye-catching visuals. Current games' lack of semantics is mostly due to the difficulty of game designers to realize such complex objects. This paper proposes a solution to this problem in the form of services, characterizing classes of game objects. An example of this is the service of a vending machine, which exchanges a coin for a soda. A three-phased methodology is presented to incrementally specify and add services to game objects. This approach has been implemented and validated by means of a prototype system, which enables a simple and intuitive definition of services in an integrated environment. It is concluded that game objects aware of their services facilitate more and better object interaction, therefore improving gameplay as well.
机译:为了增强玩家对游戏世界的沉浸感,其对象的行为应与人们合理预期的一样。为此,现在越来越清楚的是,游戏对象真正错过的是更丰富的语义,而不是醒目的视觉效果。当前游戏缺乏语义主要是由于游戏设计师难以实现这种复杂的对象。本文以服务的形式提出了该问题的解决方案,以游戏对象的类别为特征。这样的一个例子是自动售货机的服务,它用硬币交换苏打水。提出了一种分为三个阶段的方法,以逐步指定游戏对象并向其中添加服务。此方法已通过原型系统实施和验证,该系统可在集成环境中对服务进行简单直观的定义。结论是,意识到其服务的游戏对象促进了更多和更好的对象交互,因此也改善了游戏玩法。

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