首页> 外文会议>Fifth Australasian Computing Education Conference; Feb, 2003; Adelaide, Australia >Talking about watching: Using the Video Card Game and wiki-web technology to engage IT students in developing observational skills
【24h】

Talking about watching: Using the Video Card Game and wiki-web technology to engage IT students in developing observational skills

机译:谈论观看:使用视频卡游戏和Wiki-Web技术吸引IT学生发展观察技能

获取原文
获取原文并翻译 | 示例

摘要

Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe a game format that we have used in concert with wiki-web technology, to engage our IT and Information Environments students in developing much sharper observational skills. The Video Card Game is a method of video analysis that is suited to design practitioners as well as to researchers. It uses the familiar format of a card game similar to "Happy Families" to help students develop themes of interactions from watching video clips. Students then post their interaction themes on wiki-web pages, which allows the teaching team and other students to edit and comment on them. We found that the tangible (cards), game, role playing and sharing aspects of this method led to a much larger amount of interaction and discussion between student groups and between students and the teaching team, than we have achieved using our traditional teaching methods, while taking no more time on the part of the teaching staff. The quality of the resulting interaction themes indicates that this method fosters development of observational skills. In the paper we describe the motivations, method and results in full. We also describe the research context in which we collected the videotape data, and how this method relates to state of the art research methods in interaction design for ubiquitous computing technology.
机译:设计师需要发展良好的观察能力,才能进行用户研究,以揭示人与人之间互动的精妙之处并充分告知设计活动。在本文中,我们描述了一种与Wiki-web技术配合使用的游戏格式,以使我们的IT和信息环境专业的学生发展更敏锐的观察技能。视频卡游戏是一种视频分析方法,适用于设计从业人员和研究人员。它使用类似于“幸福家庭”的纸牌游戏熟悉的格式来帮助学生从观看视频剪辑中发展出互动主题。然后,学生将他们的交互主题发布在Wiki网页上,这使教学团队和其他学生可以对其进行编辑和评论。我们发现,与传统的教学方法相比,这种方法的有形(卡片),游戏,角色扮演和共享等方面导致了学生群体之间以及学生与教学团队之间的大量互动和讨论,而教学人员则无需再花时间。由此产生的互动主题的质量表明,这种方法促进了观察技能的发展。在本文中,我们全面描述了动机,方法和结果。我们还描述了收集录像带数据的研究环境,以及该方法如何与无处不在的计算技术的交互设计中的最新研究方法相关。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号