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Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling

机译:超越赌博的诱惑:一个实验设计项目,可以使玩家从不可抗拒的赌博幻象中解毒

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Last years have seen an increase diffusion of gambling in Italy: Italian population in 2011 spent around 80 million of euros playing games of chance, in spite of economic crisis. The increasing offer of gambling is partly tied to the increasing number of pathological gamblers. This paper aims to apply a design perspective - usually common in game design researches - on gambling interactive experience, understanding how games of chance are structured and how they are related to cognitive errors and superstitions that occur both in frequent or infrequent gamblers. As a first theoretical result we outlined an initial rhetoric framework of gambling, connecting cognitive errors and superstitions to the design and interactive attributes of games of chance, and supported by former researches in the field. Secondly, we suggested an experimental application of our approach suitable for further researches: a set of digital interactive artifacts, as serious games, providing meaningful gambling experiences and intended to lead players towards a new consciousness about their approach to games of chance.
机译:去年,赌博在意大利的传播越来越多:尽管发生了经济危机,2011年的意大利人还是花了大约8000万欧元玩机会游戏。越来越多的赌博活动在一定程度上与病态赌徒的数量增加有关。本文旨在将通常在游戏设计研究中常见的设计观点应用于赌博互动体验,了解机会游戏的结构以及它们与频繁或不频繁赌徒中发生的认知错误和迷信的关系。作为第一个理论结果,我们概述了赌博的最初修辞框架,将认知错误和迷信与机会游戏的设计和互动属性联系起来,并得到了该领域以前的研究的支持。其次,我们提出了一种适用于进一步研究的实验方法,该实验方法适用于进一步的研究:作为严肃游戏的一组数字交互工件,提供有意义的赌博体验,并旨在引导玩家重新认识自己的机会游戏方法。

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