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Vibro-tactile feedback for VR systems

机译:VR系统的触觉反馈

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摘要

Today, in production engineering we have already taken into usage complex virtual representations of the manufacturing environment were we can program, simulate, analyse and optimise key performances. Such systems are mainly working through keyboard/ mouse input while user feedback normally are direct visual through computer screen and text files. Such communication only relays on a limited spectre of our senses and the keyboard/mouse/screen systems cannot be said to be very human friendly, especially when the operator is expected to operate ldquoout of officerdquo in a unstructured, maybe dangerous or dirty, environment. In the near future we expect to see more advanced input/output devices like motion capturing and speech input systems while feedback will not be visual alone but include several other human senses. Combinatorial sensory information, interpreted by the human brain, becomes very handy when a stand alone sense is not enough to interpret the actual situation. Imitation of senses and feedback from virtual reality environments always meant a great problem. Realization of two (sight and hearing) out of the five human senses is indispensable. Simulation of these two senses is not complex issue; on the contrary the other three are quite challenging. This paper describes the development of a vibro-tactile glove which can provide sensory feedback from a virtual environment, either as a stand alone system but most important in combination with sight and audio feedback systems. Instead of implementing real force feedback, the focus is on tactile sensing, as an alternative way of achieving the same feedback. The glove contains six vibration motors on different locations on the hand. These locations include all five fingers, and the palm. Communication with the glove is wireless, enabling free movement for the user. The system is low cost and very small sized which allows for combining it with advanced input devices like a motion capturing suit.
机译:如今,在生产工程中,我们已经可以使用制造环境的复杂虚拟表示形式,我们可以对其进行编程,模拟,分析和优化关键性能。这样的系统主要通过键盘/鼠标输入工作,而用户反馈通常通过计算机屏幕和文本文件直接可见。这样的交流只能在有限的感官上传递,并且不能说键盘/鼠标/屏幕系统非常人性化,尤其是当操作员被期望在没有结构的,可能是危险的或肮脏的环境中进行高级操作时。在不久的将来,我们希望看到更先进的输入/输出设备,例如运动捕捉和语音输入系统,而反馈不仅将是视觉上的,还将包括其他几种人类的感觉。当单独的感觉不足以解释实际情况时,由人脑解释的组合感觉信息将变得非常方便。虚拟现实环境中的感官模仿和反馈始终意味着一个大问题。在五种人类感官中实现两种(视觉和听觉)是必不可少的。这两种感觉的模拟并不复杂。相反,其他三个具有挑战性。本文描述了一种震动触觉手套的开发,该手套可以从虚拟环境中提供感官反馈,它既可以作为独立系统使用,也可以与视听反馈系统结合使用,这一点最为重要。除了实现真实的力反馈之外,重点是触觉传感,这是获得相同反馈的另一种方法。该手套在手上的不同位置包含六个振动马达。这些位置包括所有五个手指和手掌。与手套的通信是无线的,使用户可以自由移动。该系统成本低廉,并且体积很小,可以与运动捕捉服等高级输入设备结合使用。

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