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Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities

机译:检查虚拟对象的动态特性的操纵以优化上肢康复活动

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This paper presents the design of the latest game aimed at gross motor movement training of the upper extremity for NJIT RAVR system, which already employs various games to help stroke patients in rehabilitation. The unique feature of this game is to aid motor function of patients that come to use in day to day life like making use of hands, fingers and shoulders to pick small objects on table, moving them and placing them elsewhere. This game employs physics for the objects within the VR world and CyberGrasp hand exoskeleton which gives the subject a more realistic feeling to the grasping and releasing in real-time.
机译:本文介绍了针对NJIT RAVR系统上肢总运动运动训练的最新游戏的设计,该游戏已经采用了各种游戏来帮助中风患者康复。该游戏的独特功能是帮助日常使用的患者提高运动功能,例如利用手,手指和肩膀在桌子上捡起小物件,将它们移动并将其放置在其他地方。该游戏在VR世界和Cyber​​Grasp的手外骨骼中采用了物理原理,从而使主体对实时的抓握和释放更具真实感。

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