首页> 外文会议>IFIP First International Workshop on Entertainment Computing (IWEC 2002) May 14-17, 2002 Makuhari, Japan >A METHOD FOR REAL-TIME RENDERING OF WATER DROPLETS TAKING INTO ACCOUNT INTERACTIVE DEPTH OF FIELD EFFECTS
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A METHOD FOR REAL-TIME RENDERING OF WATER DROPLETS TAKING INTO ACCOUNT INTERACTIVE DEPTH OF FIELD EFFECTS

机译:考虑场效应相互作用深度的水滴实时渲染方法

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摘要

Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Because of the complexity of shape and motion, the animation of water droplets requires long calculation time. This paper proposes a method for real-time animations of water droplets running down on a glass plate, using graphics hardware. The proposed method takes into account depth of field effects, and makes it possible to change the focal point interactively depending on a point in the center of the scene being observed.
机译:许多研究人员一直在研究自然现象的计算机图形模拟。这些研究中的一个重要领域是水滴的动画,其应用包括驱动模拟器。由于形状和运动的复杂性,水滴的动画需要较长的计算时间。本文提出了一种使用图形硬件对落在玻璃板上的水滴进行实时动画处理的方法。所提出的方法考虑了景深的影响,并且使得可以根据观察到的场景中心的点来交互式地改变焦点。

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