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Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting

机译:用于3D Sumi-e绘画的硬件加速的实时渲染

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摘要

This paper presents a method for real-time 3D Sumi-e rendering using normal graphics hardware. Sumi-e is one of the traditional oriental painting styles. Most research on Sumi-e paintings has focused on 2D or 2.5D Sumi-e brushwork simulation. On these systems, complicated user's hand drawing is required to generate the image of Sumi-e effects, and it can render the 2D or 2.5D Sumi-e images only. We present an automated rendering system for 3D image of Sumi-e painting. It uses 3D common object as an input data and does not need any additional input of user brushwork. Especially for the real-time rendering, hardware-accelerated algorithm for Sumi-e rendering is newly suggested in our system. It is designed with efficiency for customer level graphics hardware. The results of this paper show that the features of traditional Sumi-e painting are successfully modeled and that 3D Sumi-e painting is rendered in real-time effectively.
机译:本文提出了一种使用常规图形硬件进行实时3D Sumi-e渲染的方法。 Sumi-e是传统的东方绘画风格之一。有关Sumi-e绘画的大多数研究都集中在2D或2.5D Sumi-e笔刷模拟上。在这些系统上,需要复杂的用户手绘图才能生成Sumi-e效果的图像,并且它只能渲染2D或2.5D Sumi-e图像。我们为Sumi-e绘画的3D图像提供了一个自动渲染系统。它使用3D通用对象作为输入数据,不需要用户笔刷的任何其他输入。特别是对于实时渲染,在我们的系统中新提出了用于Sumi-e渲染的硬件加速算法。专为客户级图形硬件而设计。本文的结果表明,成功地对传统Sumi-e绘画的特征进行了建模,并有效地实时渲染了3D Sumi-e绘画。

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