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Hardware-accelerated dynamic volume rendering for real-time surgical simulation

机译:硬件加速的动态体绘制,用于实时手术模拟

摘要

We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery.
机译:我们开发了直接体积渲染技术,该技术支持低延迟实时视觉反馈,同时在商品图形平台上进行物理模拟。在我们的方法中,直接通过标量数据,通过图形管线实时计算扩散阴影方程的快速近似值。为此,我们利用寄存器组合器OpenGL扩展利用多纹理提供的可能性,该扩展提供了一种可配置的方式来确定每个像素片段的着色。我们的方法的有效性,它支持模拟和渲染的完全分离,在颞骨外科手术的训练系统中得到了证明。

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