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A Multiple Depth Buffer Implementation for Radiosity

机译:用于光能传递的多深度缓冲区实现

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摘要

This paper presents a depth buffer implementation of the global line multipath algorithm for radiosity. The implementation makes use of bundles of parallel lines implemented with OpenGL's depth buffer. For each projection direction the new algorithm uses several pair of depth buffers and exploits coherence between them in order to improve the efficiency. Each depth buffer stores the patch IDs that are projected onto them and a pair of depth buffers with opposite normals are used in order to exchange the energy between patches.
机译:本文介绍了用于光能传递的全局线多路径算法的深度缓冲区实现。该实现利用了由OpenGL的深度缓冲区实现的平行线束。对于每个投影方向,新算法使用几对深度缓冲区,并利用它们之间的相干性以提高效率。每个深度缓冲区都存储投射到其上的贴片ID,并且使用一对具有相反法线的深度缓冲区来在贴片之间交换能量。

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