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A Multiple Depth Buffer Implementation for Radiosity

机译:用于光敏性的多个深度缓冲区实现

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This paper presents a depth buffer implementation of the global line multipath algorithm for radiosity. The implementation makes use of bundles of parallel lines implemented with OpenGL's depth buffer. For each projection direction the new algorithm uses several pair of depth buffers and exploits coherence between them in order to improve the efficiency. Each depth buffer stores the patch IDs that are projected onto them and a pair of depth buffers with opposite normals are used in order to exchange the energy between patches.
机译:本文介绍了全局线路多径算法的深度缓冲区实现了光能性。实施利用使用OpenGL的深度缓冲区实现的并行线路捆绑。对于每个投影方向,新算法使用多对深度缓冲器并在它们之间利用一致性,以提高效率。每个深度缓冲区都存储投影到它们上的贴片ID,并且使用具有相反的正常的深度缓冲器,以便在补丁之间交换能量。

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