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Learning on a Continuum in Evolved Dynamical Node Networks

机译:演化动力节点网络中连续体的学习

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In artificial life, there has been much previous research using evolution to generate learning behaviour within dynamical system controllers without pre-defining the learning mechanisms; so far this research has focused exclusively on evolving agents that can behave differently in a discrete number of different scenarios, generally two. But many (arguably most) interesting discrimination tasks in real life are where the scenarios are over a continuum; one example would be parental imprinting in birds. Here we analyse a successfully evolved embodied and situated agent on an abstract model of this imprinting and give the first published example of such learning on a continuum.
机译:在人造生活中,已有很多研究使用进化来在动态系统控制器内生成学习行为,而没有预先定义学习机制。到目前为止,这项研究仅专注于不断发展的行动者,这些行动者在离散数量的不同情况下(通常是两种)可能表现出不同的行为。但是,现实生活中许多(可以说是大多数)有趣的歧视任务是场景是连续的。一个例子是父母在鸟类上的烙印。在这里,我们在这种烙印的抽象模型上分析了一个成功演化的包含和定位的主体,并在连续体上给出了此类学习的第一个公开示例。

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