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Hair Motion Simulation

机译:头发运动模拟

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摘要

Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces.
机译:计算机图形学中的头发运动模拟已吸引了许多研究人员。我们开发的应用程序受到先前相关工作以及我们自己在寻找有用的算法来解决该问题方面的努力的启发。我们目前的工作使用了一组表示,包括发束,簇和条,它们是从相同的基础基础骨骼派生的,该骨骼是通过物理力(即弹簧力)来激活的。

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