首页> 外文会议>International Workshop on Foundations of Genetic Algorithms(FOGA 2005); 20050105-09; Aizu-Wakamatsu City(JP) >Tournament Selection, Iterated Coupon-Collection Problem, and Backward-Chaining Evolutionary Algorithms
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Tournament Selection, Iterated Coupon-Collection Problem, and Backward-Chaining Evolutionary Algorithms

机译:比赛选择,迭代优惠券收集问题和后向连锁进化算法

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Tournament selection performs tournaments by first sampling individuals uniformly at random from the population and then selecting the best of the sample for some genetic operation. This sampling process needs to be repeated many times when creating a new generation. However, even upon iteration, it may happen not to sample some of the individuals in the population. These individuals can therefore play no role in future generations. Under conditions of low selection pressure, the fraction of individuals not involved in any way in the selection process may be substantial. In this paper we investigate how we can model this process and we explore the possibility, methods and consequences of not generating and evaluating those individuals with the aim of increasing the efficiency of evolutionary algorithms based on tournament selection. In some conditions, considerable savings in terms of fitness evaluations are easily achievable, without altering in any way the expected behaviour of such algorithms.
机译:锦标赛选择通过首先从总体中随机地对个人进行均匀采样,然后为某些遗传操作选择最佳的样本来执行锦标赛。创建新一代产品时,需要多次重复此采样过程。但是,即使进行迭代,也可能不会对总体中的某些个体进行抽样。因此,这些人在子孙后代中不起作用。在低选择压力的条件下,未参与选择过程的个人比例可能很大。在本文中,我们研究了如何对这一过程进行建模,并探讨了不生成和评估这些个体的可能性,方法和后果,目的是提高基于比赛选择的进化算法的效率。在某些情况下,可以很容易地在适应性评估方面实现大量节省,而不会以任何方式改变此类算法的预期行为。

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