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Tournament Selection, Iterated Coupon-Collection Problem, and Backward-Chaining Evolutionary Algorithms

机译:锦标赛选择,迭代优惠券收集问题和落后的进化算法

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Tournament selection performs tournaments by first sampling individuals uniformly at random from the population and then selecting the best of the sample for some genetic operation. This sampling process needs to be repeated many times when creating a new generation. However, even upon iteration, it may happen not to sample some of the individuals in the population. These individuals can therefore play no role in future generations. Under conditions of low selection pressure, the fraction of individuals not involved in any way in the selection process may be substantial. In this paper we investigate how we can model this process and we explore the possibility, methods and consequences of not generating and evaluating those individuals with the aim of increasing the efficiency of evolutionary algorithms based on tournament selection. In some conditions, considerable savings in terms of fitness evaluations are easily achievable, without altering in any way the expected behaviour of such algorithms.
机译:锦标赛选择通过从人口随机均匀地均匀地采样个人进行锦标赛,然后选择最佳的样本进行一些遗传操作。在创建新一代时,需要重复此采样过程。然而,即使在迭代时,也可能发生不适应人群中的一些人。因此,这些人可以在后代中发挥作用。在低选择压力的条件下,在选择过程中不涉及任何方式的个体的分数可能是显着的。在本文中,我们调查我们如何建模该过程,我们探讨了未产生和评估这些个人的可能性,方法和后果,其目的是根据锦标赛选择提高进化算法的效率。在某些条件下,在健身评估方面很大节省很容易实现,而不以任何方式改变此类算法的预期行为。

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