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THE REAL-TIME ENDGAME ANALYSIS OF THE LETHALITY INDUCED BY THREAT EFFECTS (REALIT-E) CONCEPT

机译:威胁效应(REALIT-E)概念诱发的实时性的实时游戏分析

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This paper presents a concept of integrating information from ballistic vulnerability testing and analysis with high-fidelity man-in-the-loop flight training simulators to increase the accuracy and confidence in vulnerability analyses and improve the quality of training of aircrew. This concept is called the Real-time Endgame Analysis of the Lethality Induced by Threat Effects (REALIT-E) process. The REALIT-E process provides a framework to enhance two seemingly disparate areas, vulnerability analysis and aircrew training. This process improves vulnerability analysis by providing real aircrew responses to a given set of damage and improves the training process by exposing aircrews to realistic and threat specific damage. It opens the door for additional cross-fertilization between the vulnerability and training communities that can improve aircraft design, tactics, and mission rehearsal and ultimately result in more survlvable aircraft. The full extent of the benefits of the REALIT-E process has yet to be realized.
机译:本文提出了一种将弹道脆弱性测试和分析中的信息与高保真人在环飞行训练模拟器相集成的概念,以提高对脆弱性分析的准确性和信心,并提高机组人员的训练质量。这个概念称为“威胁效应导致的致命性实时残局分析”(REALIT-E)。 REALIT-E流程提供了一个框架来增强两个看似完全不同的领域,即漏洞分析和机组人员培训。此过程通过提供机组人员对给定损失的真实响应来改进漏洞分析,并通过将机组人员暴露于实际的和特定于威胁的损害中来改善培训过程。它为漏洞和培训社区之间的其他交叉使用打开了大门,这可以改善飞机的设计,战术和任务演练,并最终带来更多的飞机。 REALIT-E流程的全部好处尚未实现。

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