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Serious game based therapeutic: Towards therapeutic game design model for adolescence

机译:严重的基于游戏的治疗方法:朝向青春期治疗博弈设计模型

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Serious games are considered as powerful tools in learning and instructional purpose. Besides that, serious game also gains its own popularity among children and adolescence. Given the wide popularity of serious game, therapists realize the advantages of using games as the assistive tool in psychotherapy so called therapeutic game. However, the lack of available comprehensive guideline for design and development of therapeutic game is still a barrier to the game developers to produce a high quality therapeutic game. Henceforward, this research aims to propose a design model by integrating core elements of selected therapeutic approach that is cognitive behavior therapy. The main issue in psychotherapy is engagement of adolescents into psychotherapy. To address this problem, the proposed model also integrates player experience as the essential element, which is highly related with engagement. The proposed model is derived from a comparative study of ten game design models.
机译:严肃的游戏被认为是学习和教学目的的强大工具。此外,严肃的游戏还获得了儿童和青春期的自身普及。鉴于严重游戏的广泛普及,治疗师意识到使用游戏作为心理治疗中的辅助工具的优势,所谓治疗游戏。然而,缺乏可用的设计和开发的综合指南仍然是游戏开发商生产高质量治疗游戏的障碍。因此,本研究旨在通过整合所选择的治疗方法的核心元素来提出设计模型,该方法是认知行为治疗的选择。心理治疗的主要问题是青少年参与心理治疗。为了解决这个问题,拟议的模型还将玩家体验整合为基本要素,与参与有关。该拟议模型来自于十个游戏设计模型的比较研究。

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