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Improving Collaboration between Students Exploiting a 3D Game

机译:提高学生利用3D游戏的合作

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This study investigates whether 3D collaborative games can promote the collaboration between students. The participants of the study were 27 undergraduate students in tertiary education, aged 19-22 years old. The intervention lasted 12 weeks and it was based on the One Group Pretest, Post test experimental design. The game used for the intervention was configurable, providing the ability for changes to its content, and it was developed in the OpenSim platform. The data collection was made with the use of a paper-based questionnaire and the statistical analysis was conducted using paired-samples t-test. The results of the analysis were promising and showed that educational games can promote collaborative interactions between students and improve their social skills.
机译:本研究调查了3D协作游戏是否可以促进学生之间的合作。该研究的参与者在高等教育中是27名本科生,19-22岁。干预持续了12周,它基于一个群体预测试,测试后试验设计。用于干预的游戏是可配置的,提供更改其内容的能力,并且它是在OpenSim平台中开发的。通过使用纸质问卷进行数据收集,使用配对样品T检验进行统计分析。分析结果具有很大的兴趣,并表明教育游戏可以促进学生之间的协作互动,提高他们的社交技能。

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