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Gamification and educational computer games in open source learning management systems as a part of assessment

机译:在开源学习管理系统中的游戏和教育计算机游戏作为评估的一部分

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摘要

The aims of the present study are to outline framework for identification of gamification features in open source e-learning environments and discuss a case study for gamification implementation in assessment activities, peer assessment and self-assessment in Moodle e- learning environment.
机译:本研究的目的是概述框架,用于识别开源电子学习环境中的娱乐功能,并讨论Moodle电子学习环境中评估活动,同行评估和自我评估中的游戏实施案例研究。

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