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A game theory based traffic assignment using queueing networks

机译:使用排队网络的基于博弈论的交通分配

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Traffic assignment models can be classified according to the behavioral assumption governing route choice: the User Equilibrium (UE) and System Optimum (SO) traffic assignment. The first model refers to the “user-optimal” model, that is the users' least cost model, while the latter is based on overall cost minimization. The paradox of benefit between UE and SO makes it impractical. In addition, the dynamic and stochastic characteristic of traffic flow in the congested traffic network makes it difficult to be modeled by the deterministic method. It is necessary to make queueing analysis in the congested network. This paper presents a game theory based traffic assignment using queueing networks, which can balance between UE and SO and give more feasible traffic assignment. A comparative experiment is conducted among SO, UE and noncooperative models to validate the model.
机译:可以根据控制路线选择的行为假设对流量分配模型进行分类:用户均衡(UE)和系统最佳(SO)流量分配。第一个模型指的是“用户最优”模型,即用户的最低成本模型,而后者则基于总体成本最小化。 UE和SO之间的利益悖论使其不切实际。另外,拥塞交通网络中交通流的动态和随机特性使得难以通过确定性方法进行建模。有必要在拥塞网络中进行排队分析。本文提出了一种使用排队网络的基于博弈论的流量分配方法,该方法可以在UE和SO之间实现平衡,并给出更可行的流量分配方法。在SO,UE和非合作模型之间进行了比较实验,以验证模型。

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