首页> 外文会议>International astronautical congress >LOW ALTITUDE DESCENT SIMULATION FOR AUTONOMOUS LUNAR LANDINGS
【24h】

LOW ALTITUDE DESCENT SIMULATION FOR AUTONOMOUS LUNAR LANDINGS

机译:自治月球着陆的低海拔下降模拟

获取原文

摘要

Future autonomous lunar landers will require robust guidance and navigation systems to safely descend to target landing sites in challenging terrain. Vision or LIDAR based terrain relative navigation can fulfil this role but require extensive testing and tuning so simulating descent scenarios is vital to develop and prove the algorithms and systems. A variety of descent trajectories have been proposed including a low altitude descent which presents a difficult simulation challenge because of the large region of terrain to be modelled. Digital Elevation Models (DEMs) of the lunar surface obtained from previous missions can be used as a basis for terrain models but their resolution needs to be enhanced with synthetic terrain to simulate the full descent. This paper outlines the surface modelling challenges to simulate a low altitude descent sequence and presents a novel, flexible multi-resolution terrain modelling system that can simulate the resolution range of kilometres to centimetres for a surface lander for a variety of descent trajectories. A large area of the Moon is simulated by obtaining the best available DEMs which are then extended into a multi-resolution model through resolution increase and decrease. Low-resolution regions at the outer edge of the model are created by sub-sampling and increasingly higher resolution regions are defined along the simulated descent trajectory with additional synthetic terrain generated by fractal techniques and by adding crater models in realistic diameter and age distributions. The size, position and resolution jumps of the model regions can be specified to optimize the model resolution for the required descent trajectory. Surface patch regions are defined in both high and low-resolution form in a bi-resolution tree to improve performance and avoid over rending issues. The rendering system can traverse the tree to select the most appropriate resolution patch to render based on the depth to the surface. The terrain models are evaluated by applying a feature tracking algorithm to images from a descent sequence to simulate surface relative navigation.
机译:未来的自主月球着陆器将需要强大的制导和​​导航系统,以安全地下降到具有挑战性地形的目标着陆点。基于视觉或LIDAR的地形相对导航可以完成此任务,但需要进行大量测试和调整,因此模拟下降场景对于开发和证明算法和系统至关重要。已经提出了多种下降轨迹,包括低海拔下降,由于要建模的地形区域较大,因此提出了困难的仿真挑战。从以前的任务获得的月球表面数字高程模型(DEM)可以用作地形模型的基础,但需要通过合成地形来增强其分辨率以模拟整个下降过程。本文概述了模拟低空下降序列的表面建模挑战,并提出了一种新颖的,灵活的多分辨率地形建模系统,该系统可以模拟各种下降轨迹的表面着陆器的千米至厘米的分辨率范围。通过获得最佳的可用DEM来模拟大面积的月球,然后通过增加和减小分辨率将其扩展为多分辨率模型。通过二次采样在模型外边缘创建低分辨率区域,并通过模拟下降轨迹定义越来越高的分辨率区域,并通过分形技术生成其他合成地形,并在现实的直径和年龄分布中添加火山口模型。可以指定模型区域的大小,位置和分辨率跳变,以优化所需下降轨迹的模型分辨率。在双分辨率树中以高分辨率和低分辨率形式定义了表面补丁区域,以提高性能并避免过度使用问题。渲染系统可以遍历树以基于表面深度选择最合适的分辨率补丁进行渲染。通过将特征跟踪算法应用于来自下降序列的图像以模拟表面相对导航,可以评估地形模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号