biomedical education; biotechnology; computer aided instruction; computer animation; educational institutions; further education; graphical user interfaces; human factors; interactive systems; laboratories; virtual instrumentation; ICT tools; animations; anytime-anywhere student participation scenarios; biotechnology programs; biotechnology virtual laboratories; classroom education; critical element; data collection; direct approach; education enhancement; explicit user interactions; feedback analysis; interaction role; interactive simulators; lab environment; learning experience improvement; organized workshops; perceived usefulness; performance improvement; postgraduate-level students; student feedback collection; student laboratory skills enhancement; student usage; teaching experience improvement; undergraduate level students; virtual lab sessions; virtual platform; virtual simulators; Abstracts; Analytical models; Animation; Biological system modeling; Biotechnology; Conferences; Education; animations; pedagogy; perceived usefulness; simulations; virtual labs;
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