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Vibrotactile Stimuli for Distinction of Virtual Constraints and Environment Feedback

机译:区分虚拟约束和环境反馈的触觉刺激

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In virtual reality and teleoperation scenarios, active constraints can be used to guide a user, prevent him from entering forbidden regions, and assist him in general. On a haptic interface, this implies superimposing the forces generated by the active constraints on top of the forces that are generated by the environment (real or virtual). This creates the problem of distinguishing from which of these two sources does a stimuli come from while perceiving feedback. In this paper, we present an approach that consists in adding a vibrating component on top of the forces generated by the virtual constraints, while the forces generated by the environment are kept untouched. Blind experiments in which users have to navigate through a scenario containing both active constraints and randomly positioned objects show that they manage to perceive more successfully the presence of the unexpected objects with our approach than with previously existing ones. Moreover, the penetration into the constraints is as good as with the classical approach.
机译:在虚拟现实和远程操作方案中,可以使用主动约束来指导用户,阻止其进入禁区并为用户提供一般帮助。在触觉界面上,这意味着将活动约束所产生的力叠加在环境(真实或虚拟)所产生的力之上。这就产生了一个问题,即在感知反馈的同时,将刺激与这两个来源中的哪个区别开来。在本文中,我们提出一种方法,该方法包括在虚拟约束所产生的力之上添加振动分量,而环境所产生的力则保持不变。用户必须在包含活动约束和随机放置的对象的场景中进行导航的盲目实验表明,使用我们的方法比使用现有对象,他们可以更成功地感知意外对象的存在。此外,对约束的渗透与经典方法一样好。

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