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Dense 3D Reconstruction from Specularity Consistency

机译:镜面致密的3D重建一致性

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In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matching cost function that can drive standard stereo reconstruction methods. We discuss the types of ambiguity that can arise, and suggest an aggregation method based on anisotropic diffusion that is particularly suitable for this matching cost function. We also present a controlled illumination setup that includes a pair of cameras and one LCD monitor, which is used as a calibrated, variable-position light source. We use this setup to evaluate the proposed method on real data, and demonstrate its capacity to recover high-quality depth and orientation from specular objects.
机译:在这项工作中,我们考虑了镜面对象的密集重建。我们提出了基于表面法线/深度一致性的镜面约束,以定义可以驱动标准立体声重建方法的匹配成本函数。我们讨论可能出现的模糊性的类型,并提出基于各向异性扩散的聚集方法,其特别适用于该匹配成本函数。我们还介绍了一个受控的照明设置,包括一对摄像机和一个LCD监视器,其用作校准的可变位置光源。我们使用此设置来评估真实数据的提出方法,并展示其从镜面对象中恢复高质量深度和方向的能力。

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