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Simultaneous super-resolution and 3D video using graph-cuts

机译:使用图形切割同时超级分辨率和3D视频

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This paper presents a new method to increase the quality of 3D video, a new media developed to represent 3D objects in motion. This representation is obtained from multi-view reconstruction techniques that require images recorded simultaneously by several video cameras. All cameras are calibrated and placed around a dedicated studio to fully surround the models. The limited quality and quantity of cameras may produce inaccurate 3D model reconstruction with low quality texture. To overcome this issue, first we propose super-resolution (SR) techniques for 3D video: SR on multi-view images and SR on single-view video frames. Second, we propose to combine both super-resolution and dynamic 3D shape reconstruction problems into a unique Markov Random Field (MRF) energy formulation. The MRF minimization is performed using graph-cuts. Thus, we jointly compute the optimal solution for super-resolved texture and 3D shape model reconstruction. Moreover, we propose a coarse-to-fine strategy to iteratively produce 3D video with increasing quality. Our experiments show the accuracy and robustness of the proposed technique on challenging 3D video sequences.
机译:本文提出了一种提高3D视频质量的新方法,该媒体开发用于代表运动中的3D对象。该表示是从多视图重建技术获得的,该技术需要多个摄像机同时记录的图像。所有相机都校准并放置在专用工作室周围,以完全围绕模型。相机的有限质量和数量可能会产生不准确的3D模型重建,质量低。为了克服这个问题,首先我们提出了3D视频的超分辨率(SR)技术:在单视图视频帧上的多视图图像和SR上的SR。其次,我们建议将超分辨率和动态3D形状重建问题结合到唯一的马尔可夫随机场(MRF)能量配方中。使用图形切割进行MRF最小化。因此,我们共同计算了超分辨纹理和3D形模型重建的最佳解决方案。此外,我们提出了一种粗略的策略来迭代地产生具有越来越高质量的3D视频。我们的实验表明了提出了挑战3D视频序列的提出技术的准确性和鲁棒性。

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