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Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents

机译:预防成瘾:使用严肃的游戏来(重新)训练荷兰青少年的认知

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Excessive use of psychoactive substances during adolescence poses a serious health risk. It can lead to cognitive impairment, as well as addictive problems later in life. Dual process models of addiction suggest that to counter this development, the overdeveloped automatic reactions to drug-related cues should be tempered and cognitive control functions should be strengthened. Recently, several training paradigms have been developed to (re)train these processes. While effective in long time users, most adolescents lack a motivation to train. To motivate them we have developed several serious games that incorporate these evidence-based training paradigms. This paper will present some of them and describe how they work.
机译:青春期过度使用精神活性物质会构成严重的健康风险。它可能导致认知障碍,以及以后的成瘾问题。成瘾的双重过程模型表明,为了应对这种发展,应该缓和对药物相关线索的过度开发的自动反应,并应加强认知控制功能。最近,已经开发了几种训练范例来(重新)训练这些过程。大多数青少年虽然对长时间的使用者有效,但缺乏训练的动力。为了激励他们,我们开发了几种严肃的游戏,其中包含了这些基于证据的训练范例。本文将介绍其中一些内容并描述它们的工作方式。

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