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Planet Dewey: Designing a Hybrid Game to Boost Students' Information Literacy

机译:Planet Dewey:设计一个混合游戏来提高学生的信息素养

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This paper presents a case study of the key design choices that were made during the development of ?Planet Dewey?, a 2D hybrid co-op game for students aged 11-14 years old for strengthen their information literacy skills. The game was tailor made for a Greek charitable foundation library. Using as a starting point the information literacy circle and through puzzle-based missions, scavenger hunt elements and an age-appropriate narrative structure, we aimed to increase intrinsic and extrinsic motivation. Experimental design through controlled frustration was another aspect of our approach.
机译:本文提出了在发展期间制作的关键设计选择的案例研究?为11-14岁的学生提供2D混合合作社游戏,以加强其信息素养技能。游戏是为希腊慈善基金会图书馆制作的。使用作为一个起点信息界面,通过拼图的任务,清道夫狩猎元素和年龄适当的叙事结构,我们旨在提高内在和外在的动机。通过受控挫折的实验设计是我们方法的另一个方面。

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