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Interactive Spatial Storytelling for Location-Based Games: A Case Study

机译:基于位置的游戏的互动空间讲故事:一个案例研究

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In this paper we discuss the distinctive role of interactive stories in the design of location-based games. Interactive spatial storytelling becomes a powerful tool for creating experiences of mixed reality where the story is related to specific facts that occurred in the same location in which the player is physically present. Moreover, player's immersion in mixed reality is increased when she follows or enacts as a real character of a historically documented story, infused with imaginative elements in accordance to the objectives of the game. Following this line of thought, we introduce the location-based mobile game "Inside Old Town of Athens", and its accompanying website, in which we creatively combine elements and principles of interactive storytelling with the distinctive attributes of location-based games that generate site-specific experiences. We also, discuss our design choices that concern the integration of the story scenario and game structure with the route in the area of Plaka, in Athens, as well as the graphic and interaction design of the mobile application that stimulate and enable the player to act in both digital and physical space.
机译:在本文中,我们讨论了互动故事在基于位置的游戏设计中的独特作用。互动空间讲故事成为一种强大的工具,用于创造混合现实的经验,其中故事与在玩家物理存在的相同位置发生的特定事实有关。此外,当她跟随或制定一个历史上记录的故事的真正性格时,球员的混合现实中的浸入量增加了,根据游戏的目标融入了想象力的元素。在这一思路之后,我们介绍了基于位置的移动游戏“雅典旧镇”,以及其随附的网站,在那里我们创造性地将互动讲故事的元素和原则与生成网站的基于位置的游戏的独特属性相结合 - 特价的经历。我们还讨论了我们的设计选择,涉及与雅典州Plaka地区的路线的故事情景和游戏结构的整合,以及刺激和使玩家采取行动的移动应用程序的图形和交互设计在数字和物理空间。

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