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Benchmarking Close-range Structure from Motion 3D Reconstruction Software Under Varying Capturing Conditions

机译:在变化的捕获条件下通过Motion 3D重建软件对近距离结构进行基准测试

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Structure from Motion 3D reconstruction has become widely used in recent years in a number of fields such as industrial surface inspection, archeology, cultural heritage preservation and geomapping. A number of software solutions have been released using variations of this technique. In this paper we analyse the state of the art of these software applications, by comparing the resultant 3D meshes qualitatively and quantitatively. We propose a number of testing scenarios using different lighting conditions, camera positions and image acquisition methods for the best in-depth analysis and discuss the results, the overall performance and the problems present in each software. We employ distance and roughness metrics for evaluating the final reconstruction results.
机译:近年来,Motion 3D重建的结构已广泛用于许多领域,例如工业表面检查,考古,文化遗产保护和地理映射。使用此技术的各种版本已发布了许多软件解决方案。在本文中,我们通过定性和定量比较所得3D网格,分析了这些软件应用程序的最新技术水平。我们建议使用不同的照明条件,相机位置和图像获取方法的多种测试方案,以进行最佳的深入分析,并讨论结果,整体性能以及每个软件中存在的问题。我们采用距离和粗糙度度量来评估最终的重建结果。

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