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Virtual World of Video Games

机译:电子游戏虚拟世界

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摘要

This article is dedicated to the phenomenon of video games virtual world. We have overviewed specific literature that let us formulate the generalized definition of virtual world: computer- based three or two dimensional environment or space that can simulate real world where users represented by avatars are able to communicate or interact simultaneously or synchronically. This definition is quite limited when it comes to virtual non-ICT worlds. To understand the essence of virtual world we referred to postmodern philosophy that implies the possibility of multiple full fledged worlds. We have formulated one thesis stating that virtual world is the universum of simulacra and the second thesis stating that virtual world is fiction, imaginary and illusory, that becomes real and actual in the process of interaction between the Architect of a virtual world and the Beholders. The article proposes a new view on virtual world of video games.
机译:本文致力于视频游戏虚拟世界的现象。我们已经概述了特定的文献,这些文献使我们可以对虚拟世界进行概括化定义:基于计算机的三维环境或空间,可以模拟真实世界,其中化身代表的用户能够同时或同步地进行交流或交互。当涉及虚拟非ICT世界时,此定义非常有限。为了理解虚拟世界的本质,我们提到了后现代哲学,后者暗示着可能存在多个完整的世界。我们提出了一个论点,指出虚拟世界是模拟世界,而第二论点则指出,虚拟世界是虚构的,虚构的和虚幻的,在虚拟世界的建筑师和旁观者之间的互动过程中,它变成了现实和现实。本文提出了关于视频游戏虚拟世界的新观点。

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