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Texture Analysis Using Informed Search in Graphs

机译:在图形中使用知情搜索进行纹理分析

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In this paper we propose a variant oisf the TASPG algorithm for texture recognition. TASPG (Texture Analysis based on Shortest Paths in Graphs) is a recently proposed texture recognition method that extracts features from paths along texture images. Although TASPG achieved promising results, its application may be limited by its high computational cost which stems from the extensive use of Dijkstra's algorithm. In this work, we propose a variant of TASPG, called TAISG, that uses an informed search algorithm to reduce the number of visited nodes in the search procedure. The proposed method was compared with TASPG and other texture classification methods and showed good results, both in recognition rate and in computational cost.
机译:在本文中,我们提出了一种TASPG算法的变体,用于纹理识别。 TASPG(基于图形中最短路径的纹理分析)是最近提出的一种纹理识别方法,可以从沿着纹理图像的路径中提取特征。尽管TASPG取得了令人鼓舞的结果,但其应用可能受到Dijkstra算法的广泛使用而导致的高计算成本的限制。在这项工作中,我们提出了一种称为TAISG的TASPG变体,该变体使用一种知情的搜索算法来减少搜索过程中被访问节点的数量。将该方法与TASPG和其他纹理分类方法进行了比较,在识别率和计算成本上均显示出良好的效果。

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