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Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment 'Plunder Planet'

机译:顺应双重潮流:评估心理生理适应性健身游戏环境“掠夺星球”

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Exergaming is approved by health and sport science for its improvement of physical activity and therefore is an attractive way to counteract childhood obesity. The body-centered game genre provides a motivating, multi-modal and -sensory workout experience for the player. But the attractiveness and effectiveness of exergames can be improved even further. Game research points out the need for adaptive exergame environments, which balance player skills and in-game challenges as well as player fitness and workout intensity. This individually adjusted training positively affects the player's engagement, enjoyment, motivation, and physical performance. Numerous studies delivered further insights into the impact of body movements, motion-based controllers and in-game mechanics on the player's gameplay experience, and made suggestions for specific game balancing mechanisms. However, there is limited knowledge on how to design holistic psychophysiological adaptive exergame environments. We aim to fill this gap with the design of the psychophysiological adaptive fitness game environment "Plunder Planet" for children and young adolescents.We conducted a study which compares the impact of a non-adaptive and an adaptive version of our exergame on the attractiveness and the effectiveness experienced by the player. We were able to show that the adaptive version holds significant benefits compared to the non-adaptive version. Furthermore, the study compared the player's experiences when playing "Plunder Planet" with two different controller types: our specifically developed full-body-motion controller and the commercially available Kinect2®. Results confirm our controller design decisions, including the positive impact of haptic feedback and physical guidance on the player's GameFlow experience and enjoyment.
机译:健身运动和运动科学得到健康与体育科学的认可,因此是对抗儿童肥胖的一种有吸引力的方法。以身体为中心的游戏类型为玩家提供了激励,多模式和感官锻炼的体验。但是exergames的吸引力和有效性可以进一步提高。游戏研究指出,需要自适应的exergame环境,该环境可以平衡玩家的技能和游戏中的挑战以及玩家的身体素质和锻炼强度。这种单独调整的训练会积极影响玩家的参与度,娱乐性,动力和身体表现。大量研究进一步揭示了人体运动,基于运动的控制器和游戏机制对玩家游戏体验的影响,并提出了针对特定游戏平衡机制的建议。但是,关于如何设计整体的心理生理适应性运动游戏环境的知识有限。我们旨在通过针对儿童和青少年的心理生理适应性健身游戏环境“掠夺星球”的设计来填补这一空白。我们进行了一项研究,比较了运动游戏的非适应性版本和适应性版本对吸引力和玩家体验到的效能。我们能够证明,与非自适应版本相比,自适应版本具有明显的优势。此外,研究还比较了玩家使用两种不同的控制器类型玩“掠夺星球”时的体验:我们专门开发的全身运动控制器和市售的Kinect2®。结果证实了我们的控制器设计决策,包括触觉反馈和物理指导对玩家GameFlow体验和娱乐的积极影响。

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