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Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming

机译:产生共识:参与式城市游戏的虚构询问框架

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Contemporary digital urban design games or 'city games' can function as a constructive instrument for exploration and discourse, serving as an essential interface between abstract decision-making processes and real world development decisions. Research suggests that city games are useful for engaging stakeholders, allowing them to explore a range of ideas. However when dealing with marginalized communities with low levels of cognitive consensus, one difficulty is that conventional city game approaches tend to engage pragmatic problems set in realistic contexts, rather than providing scope for discussion of the "soft city" or intangible aspects of a community. To address this problem, this paper proposes a new constructive gaming framework that incorporates Fictional Inquiry along with a "perceptual bridge" to help players contextualise a fictional proposition within their perception of real world problems. Fictional Inquiry differs from traditional participatory design practice as it temporarily changes or bypasses existing socio-cultural structures. The aim is to help marginalised communities learn to make effective decisions about intangible issues, and then to transform those choices into desired actions and outcomes. This paper illustrates the advantages of a perceptual bridge through the design of a new participatory design game the author calls "Maslow's Palace". This new conceptualised framework may be used as a catalyst to enable stakeholders in marginalised communities to foster a common vision through fictional inquiry as a prefix to pragmatic community design processes where consensus is required.
机译:当代数字城市设计游戏或“城市游戏”可以充当探索和讨论的建设性工具,是抽象决策过程与现实世界发展决策之间的重要接口。研究表明,城市游戏对于吸引利益相关者很有用,使他们能够探索各种想法。但是,当与认知水平较低的边缘化社区打交道时,一个困难是,传统的城市博弈方法往往会涉及现实环境中的务实问题,而不是为讨论“软城市”或社区的无形方面提供范围。为了解决这个问题,本文提出了一个新的建设性游戏框架,该框架结合了虚构的询问和“感知桥”,以帮助玩家在他们对现实世界问题的认识中将虚构的提议情境化。虚构式探究与传统的参与式设计实践不同,因为它会暂时改变或绕过现有的社会文化结构。目的是帮助边缘化社区学习就无形问题做出有效的决策,然后将这些选择转变为所需的行动和成果。本文通过设计一种新的参与性设计游戏(作者称为“马斯洛宫”),说明了感知桥梁的优势。这种新的概念化框架可以用作催化剂,使边缘化社区的利益相关者能够通过虚构的探究来树立共同的愿景,作为需要达成共识的务实社区设计过程的前缀。

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