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Games for Mental and Moral Development of Youth: A Review of Empirical Studies

机译:青少年心理和道德发展的游戏:实证研究述评

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This study aims at critically reviewing recently published papers on the use of games for serious purposes to help young people's mental and moral development. The objective of this review is: (a) to present the empirical evidence of games for serious purposes as an effective vehicle to transfer moral value orientations and positive emotions; (b) to identify the explored area of the game impact and evaluate the effectiveness of a game impact from the previous studies; (c) to summarize different game assessments and study designs of the previous studies; (d) to define future research perspectives. After searching several influential databases, 26 relevant articles were included in the study. This review provided empirical evidences that games for serious purposes may improve young people's prosocial behaviour, empathy, emotion regulation, mental health and moral belief. Furthermore, these games can change people's attitude, affect people's behaviour and even influence people's psychological state. This review made a comprehensive summary of game assessment including in- and out off-game assessment and detailed analysis of study designs from the previous study. The current finding reveals that studies about prosocial games are of relatively good quality, and that there is great potential for the study of games regarding empathy and moral development. Besides, in accordance with Johnson and Hall's Job Demand-Control-Support (JDCS) model, a new and innovative way of classifying games is proposed: purpose-driven, action-driven, mode-driven and game context-driven.
机译:这项研究旨在严格审查最近发表的有关将游戏用于严肃目的的论文,以帮助年轻人的心理和道德发展。审查的目的是:(a)出于严肃目的提出游戏的经验证据,作为转移道德价值取向和积极情绪的有效手段; (b)根据先前的研究,确定游戏影响力的探索区域并评估游戏影响力的有效性; (c)总结以往研究的不同游戏评估和研究设计; (d)定义未来的研究观点。在搜索了几个有影响力的数据库之后,该研究中包含了26条相关文章。这项审查提供了经验证据,表明出于严肃目的进行的游戏可能会改善年轻人的亲社会行为,同理心,情绪调节,心理健康和道德信念。而且,这些游戏可以改变人们的态度,影响人们的行为,甚至影响人们的心理状态。这篇综述对游戏评估进行了全面的总结,包括游戏内外评估以及对先前研究的研究设计的详细分析。当前的发现表明,对亲社会游戏的研究质量相对较高,对于同理心和道德发展的游戏研究潜力很大。此外,根据约翰逊和霍尔的工作需求控制支持(JDCS)模型,提出了一种新的创新游戏分类方法:目的驱动,动作驱动,模式驱动和游戏上下文驱动。

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