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Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior

机译:严肃的游戏片:面向环境的移动行为的概念方法

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This paper introduces the concept of Sliced Serious Games aiming to improve environment-friendly mobility behavior. The conceptual approach is motivated by two aspects: First, it is proven that Serious Games can help to learn or to change behavior in educational settings or games for health. Second, referring to climate and pollution, there is a strong need for environment-friendly mobility behavior. The basic idea is to combine both aspects and to provide a playful environment to support environment-friendly mobility behavior. Technically, the key challenge tackles the characteristics of intermodal mobility chains when people are moving from A to B with modality changes and short time frames to play. For that, the concept of Sliced Serious Games considers activity recognition to figure out which modalities are used, and makes use of gamifieation principles to motivate users to change their mobility behavior and to use environment-friendly modalities. Section 1 describes the intention of the approach and characterizes the overall research question, i.e. how to use serious games within intermodal mobility chains with changes among modalities and short time frames to play in a train, in a bus, tram, on a bicycle or during a walk. This leads to the concept of Sliced Serious Games being introduced in Sect. 2, considering related work and best practice examples. Section 3 describes two prototypes for Sliced Serious Games, 'Smog' and 'Fred'. The main results are summarized in Sect. 4, also providing an outlook for future research.
机译:本文介绍了“切片式严肃游戏”的概念,旨在改善环境友好型移动行为。这种概念方法的动机来自两个方面:首先,事实证明,严肃游戏可以帮助学习或改变教育环境或健康游戏中的行为。第二,关于气候和污染,强烈需要环保的出行行为。基本思想是结合这两个方面,并提供一个有趣的环境来支持环境友好的移动性行为。从技术上讲,当人们从A到B的方式变化和玩耍时间很短时,关键的挑战解决了多式联运流动链的特征。为此,《严肃的游戏》的概念考虑了活动识别来确定使用了哪些方式,并利用游戏化原则来激励用户改变其移动行为并使用环境友好的方式。第1节描述了该方法的意图,并描述了整个研究问题,即如何在联运交通链中使用严肃的游戏,同时改变模式和短时限,以便在火车,公共汽车,有轨电车,骑自行车或骑车期间玩游戏。散步。这导致在Sect中引入了“切片严肃游戏”的概念。 2,考虑相关工作和最佳实践实例。第3节介绍了Sliced Heavy Games的两个原型,即“烟雾”和“弗雷德”。主要结果总结于Sect。 4,也为将来的研究提供了展望。

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