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A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students' Learning Achievements

机译:学习分析方法研究教育游戏行为模式对学生学习成绩的影响

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In this study, students behavioral patterns in an educational game were investigated by conducting a digital game-based learning activity in an elementary school science course. Moreover, the behavioral patterns of the highachievement and low-achievement students were compared to explore the possible educational gaming behavioral patterns affecting the students learning achievements. It was found that the high-achievement students showed more deep thinking and reflective behavioral patterns than the low-achievement ones, implying the necessity of incorporating learning strategies to guide students to have deep thinking and reflective behaviors during the digital game-based learning process. The finding of this study provides a good reference for researchers and school teachers who intend to employ the digital game-based learning approach.
机译:在这项研究中,通过在小学科学课程中进行基于数字游戏的学习活动,研究了学生在教育游戏中的行为模式。此外,比较了高成就和低成就学生的行为模式,以探讨可能影响学生学习成绩的教育性游戏行为模式。研究发现,高成就的学生比低成就的学生表现出更多的深度思考和反思行为模式,这意味着有必要采用学习策略来指导学生在基于数字游戏的学习过程中具有深刻的思考和反思行为。这项研究的发现为打算采用基于数字游戏的学习方法的研究人员和学校教师提供了很好的参考。

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