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Assessing the Experience of Immersion in Electronic Games

机译:评估电子游戏的沉浸感

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Despite the definition of immersion still being a source of controversy, it is generally accepted as a quality that turns experiences more appealing. Modern electronic games stand out as a notably immersive media, especially when the recent advances in consumer-level virtual reality hardware are taken into account. Development of immersive games requires not only a theoretical background usually found in literature but more practical guidelines for assisting developers to endow their experiences with actual immersion. In this paper, we investigate specific features that confer the quality of immersion to an electronic game based on the analysis of titles the audience consider as immersive. We developed a prototype of an immersive game based on these features. Comparative evaluation of our prototype and the selected titles suggests that six features were able to provide an immersive experience in games.
机译:尽管沉浸式的定义仍然是引起争议的原因,但人们普遍认为沉浸式的品质会带来更具吸引力的体验。现代电子游戏特别是身临其境的媒体而脱颖而出,尤其是考虑到消费者级别的虚拟现实硬件的最新发展时。沉浸式游戏的开发不仅需要通常在文献中找到的理论背景,而且还需要更多实用的准则来帮助开发人员赋予他们真实沉浸式游戏的经验。在本文中,我们基于对观众认为沉浸式游戏的标题的分析,研究了赋予电子游戏沉浸式质量的特定功能。我们基于这些功能开发了一个沉浸式游戏的原型。对我们的原型和所选游戏的比较评估表明,六个功能能够在游戏中提供身临其境的体验。

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