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Interactivity and Immersion Evaluation on Smartphones

机译:智能手机的交互性和沉浸性评估

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The use of smartphones for activities like watching movies and playing games has become commonplace because of the flexibility that devices offer citizens in their increasingly overloaded daily routines. As a consequence, the market has explored the creation of accessories to enhance the user experience in performing these tasks. The present work selected as context the practice of watching movies on smartphones in order to evaluate Google Cardboard performance considering user comfort and sense of immersion. As a result of the pilot study, useful information was obtained to direct improvements for the accessory project, as well as an adverse response to our expectations regarding the user satisfaction in terms of comfort and immersion using this device.
机译:由于设备可以为市民提供越来越多的日常工作灵活性,因此在诸如看电影和玩游戏之类的活动中使用智能手机已变得司空见惯。结果,市场已经探索了附件的创建以增强用户执行这些任务的体验。本研究选择了在智能手机上观看电影的实践作为背景,以便在考虑用户舒适度和沉浸感的情况下评估Google Cardboard的性能。初步研究的结果是,获得了有用的信息,可以指导附件项目的改进,以及对使用该设备的用户对舒适性和沉浸感的期望的不良反应。

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