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Automatically regulates Non-Player Character Behavior Using Fuzzy Logic As An Artificial Intelligence Mechanism For Action Makers

机译:使用模糊逻辑作为动作制定者的人工智能机制,自动调节非玩家角色的行为

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In a game, artificial intelligence plays a significant role, a lot of logic and algorithms are applied Therein, Including in an RPG game. Fuzzy logic is a branch of artificial intelligence systems (artificial intelligence) that emulates the ability of humans to think in the form of algorithms, which are then run by machines. Generally, each opponent and the player character has a health status as a life limit, and the opponent character has a fuzzy input parameter is the length of the NPC life limit, distance to the player and player health. Also, in this character output parameters are blurred, dodged, Attacked, and calm. From the input parameters of fuzzy logic will then use the which will choose one output parameter. From the results of the implementation of producing activities when the conditions are weak and strong.
机译:在游戏中,人工智能扮演着重要角色,其中包括RPG游戏在内,应用了许多逻辑和算法。模糊逻辑是人工智能系统(人工智能)的一个分支,它模仿人类以算法形式进行思考的能力,然后由机器运行。通常,每个对手和玩家角色具有健康状态作为生命极限,并且对手角色具有模糊的输入参数是NPC生命极限的长度,到玩家的距离和玩家健康。同样,在此角色中,输出参数是模糊的,闪避的,被攻击的和平静的。然后将从模糊逻辑的输入参数中使用,后者将选择一个输出参数。从执行生产活动的结果来看,条件是弱者和强者。

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