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The Potential of Visual Cues to Overcome Freezing of Gait in Parkinson’s Disease*

机译:视觉提示克服帕金森氏病步态冻结的潜力 *

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Freezing of Gait (FOG) is arguably the most disabling motor dysfunction in Parkinson's Disease (PD), being pharmacological an unfeasible approach in the long-run, which justifies the emergence of non-pharmacological solutions. In fact, patients easily overcome FOG when it is provided a rhythmical temporal information (external cues), favoring a goal-directed gait (biofeedback systems). In this paper, it was intended to assess the tolerability and acceptability of a healthy group towards an augmented reality interface which aims to apply visual cues in temporal synchrony with heel-strike event by an augmented reality glasses. It is intended to be later assessed, the visual cues ability to facilitate motor activity in PD patients. The experimental setup comprised a group of 15 healthy subjects, being those instructed to perform a 30 m straight-walking along an unobstructed walkway, both in the presence of external cues and without any feedback applied. Questionnaires proven visual feedback to be perceived by the users with ease. Users reported interest and curiosity towards the system and proved to be keen to integrate the system into their daily life if they would ever face this disease.
机译:步态冻结(FOG)可以说是帕金森氏病(PD)中最致残的运动功能障碍,长期以来在药理学上是不可行的方法,这证明了非药理学解决方案的出现是合理的。实际上,当提供有节奏的时间信息(外部提示)时,患者很容易克服FOG,有利于目标定向步态(生物反馈系统)。在本文中,旨在评估健康人群对增强现实接口的耐受性和可接受性,该接口旨在通过增强现实眼镜在视觉上与脚跟撞击事件的时间同步应用视觉提示。打算在以后评估促进PD患者运动活动的视觉提示能力。实验设置包括一组15名健康受试者,这些受试者被指示在存在外部线索且未施加任何反馈的情况下,沿着无障碍人行道进行30 m的直线行走。调查表证明了视觉反馈易于被用户感知。用户报告了对该系统的兴趣和好奇心,事实证明,如果他们会遇到这种疾病,他们渴望将系统集成到他们的日常生活中。

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